Considering the issues that still occur here, such as lots of fetch quests and vehicle missions in such a short time period, that's not saying much. The Last Agent is right up there with Fallen Angel as the best of the DLC packs available for Dead Rising 3. Overall, this DLC provides a fun arsenal for those who love projectile weaponry. Driving around the city is more enjoyable, since you can mow down tons of zombies before the truck starts smoking. The new construction weapon is a flamethrower that freezes zombies in their paths, and the new vehicle is a large ZDC truck that has a freezing grenade launcher and is extremely tough. Then there's a jet turbine engine that is more of a defensive weapon than an offensive one, since you use the air power to push the undead away from you instead of killing them. The railgun is your standard powerful projectile weapon while the Pacifier is a modified railgun that makes zombie heads explode. There's an ice rocket launcher that does something similar but freezes enemies for shattering instead. There's a gun that shoots fire grenades that do a poor job of killing zombies in one hit but is excellent when making sure everyone in the blast radius is set on fire. The only melee weapon available is a pneumatic hammer, which not only bashes zombies with a gas-powered punch but also makes their corpses fly away. The new items aren't inventive, but the lack of creativity is forgiven due to their power. For those still building their way to level 50, these missions make that task much easier to accomplish. While the battles aren't that tough, there are more than enough chips to go around, so the only way you won't succeed is if you ignore it altogether. Also nice is the side mission that asks you to retrieve extra Zombrex chips from king zombies. Rescuing survivors is much more enjoyable since they appear anywhere on the map, just like in the main game, so the spontaneity is fun. Like all of the other hunting missions, they can feel tedious even though some of the corpse piles seem to set themselves off at random times, making your job a bit easier. Two have you hunting things in the environment, like finding all the stashes of bootleg Zombrex and discovering infected corpse piles to burn. The side missions are much more improved. The DLC still errs on the short side for the main campaign missions, but their active nature makes them feel fine instead of boring. There's even a waiting mission, but it's not as bad as what was seen in Chaos Rising, since the wait time is very short.
The escort mission works well enough only because the person you're accompanying has a nice gun and uses it liberally. A number of the fetch quests ask you to retrieve items through combat, and most are in plain sight, so you aren't scouring for something obscure while you're being attacked from all sides. The two missions that bookend the DLC require vehicle transportation without blowing it up, but you have an item that provides some more vehicular toughness, so the missions are more tolerable. The main missions are the same types that we've already seen in the DLC thus far, but a few changes make them somewhat enjoyable this time around. The payoff doesn't occur until the end of the game, and it isn't that big of a revelation, but the effort is appreciated. What saves him is the story, particularly how it ties together the major parts of the DLC and the main tale. As an agent with a sense of duty and doing what's right, he's quite bland, and nothing really makes him stand out as a character. Judging by character alone, Brad falls into the same category as Adam Kane. With a new lease on life, you instinctively get back on duty and try to reach a doctor friend to save more people from the outbreak. Against his better judgment, main character Nick saves you from that fate and gives you a dose of Zombrex to prevent you from turning. In The Last Agent, you play Brad Park, a ZDC agent who is on his deathbed and about to turn into the very thing he was sworn to kill. While it doesn't do anything to dramatically make the season pass worthwhile, it does provide a decent way to end the adventure. With the track record so far, expectations for the final piece of DLC, The Last Agent, are very low. Chaos Rising threw away any sense of progress, as a character with lots of potential was reduced to a mere errand boy with a campaign that was equally as dull and insulting - one of the missions simply asked you to wait around aimlessly for an event to occur.
Fallen Angel had a slightly intriguing character to go along with a marginally better adventure. Operation Broken Eagle was rather rote, with a campaign and protagonist that failed to elicit an emotion other than boredom. So far, the DLC for Dead Rising 3 has failed to capture what was good about the main game.